Remy, a character inspired by the iconic Tomb Raider, was a project designed to challenge and showcase my full range of character development skills, all with a quick turnaround. The objective was to create a 3D character on par with AAA video game standards, demonstrating my ability to meet the high demands and fast-paced environment of top-tier game design.
Skills: Character Design, Sculpting, Cloth Creation/simulation, Rotopology, UV layout, PBR, Texturing, Compositing, Look Development, Rendering
Tools: ZBrush, Maya, Unfold 3D(UV), Substance Painter, Mari, V-Ray, Nuke, Marmoset Toolbag, Marvelous Designer
3D view